So after a good two years of struggling to learn audio and programming on my own, I finally bit the bullet and applied to Columbia for the only accredited immersive sound design curriculum in the country I could find. Training resources on immersive sound are incredibly scarce on the internet. Called my stock broker and had him dump the tuition and mail me a check, so I’ll be able to get through this with zero debt, and I already own the studio gear I need for curriculum. Classes start in 3 weeks
Its PT HD focused of course, but for the non-audio students (most of which I was told are professional devs and artists), they provide the class projects in Reaper format. Its pretty exciting. I looked at the syllabus ahead of time and I know very little of the audio related topics covered. Should be a lot of fun. My main goal by the end of the curriculum is to have a portfolio that can get me my first jobs in immersive sound. I have credits on some VR projects, but only for recording voiceover and music. I had nothing to do with the actual programming, testing, or deployment of the audio into the video games and apps.
I had to make the a conscious decision to really back off of music and stop working with bands. I won’t leave music completely, but from here on out, my goal is to only take music projects when they are directly related to an immersive audio project. Its all online. I’ll continue to work with my broadcast audio clients until then to keep the bills paid - the entire curriculum only requires that I be on campus one week out of each semester. Classes start the 3rd week of April