Tomorrow I’ll be starting the audio for my first VR game contract!! This is going to be Soooooo cool. I have no frickin clue how this system even works, but after some lengthy conversations with companies audio techs, I was assured that if I have a properly functioning PT HD rig, a board with a lot of channels, a surround sound monitoring system, and a couple microphones with at least two usable preamps, that they’ll guide me through the rest. The gaming system apparently does not need to mount or sync to my computer rig (thank God) and there’s also no coding involved on my end so I should be in pretty good shape. I probably shouldn’t say too much more about this, but the gaming company has released some cool stuff and seems to be active in the immersive/augmented/VR game space! Fun stuff…it takes a lot to make me nervous, but I really don’t want to screw this up! They’re gonna start by meeting here for a little while then VO cast is going to start rolling through later in the evening. Wow. Craziness!! Been wanting to pick up a serious project like this for over a year…finally getting a shot!
I’ve spent the last few hours cleaning the studio, checking the signals to the preamps, making sure my TB mic was good, testing drivers, got my music stands set up, updating plugins, re-building the Aviom (monitoring) routes in PT, and confirming the rental mics they requested will be available. Even changed lightbulbs and stocked up the refrigerator lol. Hmmm…pretty much done.