I need to setup a single audio channel template of one guy talking into a lapel mic.
Deliverables are shipped for cable broadcast. Audio mix is consumed once then disposed of, sound quality of the verb is almost completely irrelevant.
-Looking for the fastest lightest weight reverb possible on the channel strip.
-Maximizing speed of bounce/export time is all that matters.
Question: Do any of you happen to know by chance if there is a general hierarchy of CPU consumption between types of reverbs engines like algorhthymic, convolution, IR, etc??
(I know it may not make a difference in the bounce time, but I thought I’d ask regardless. Broacasts are 45 min segements for context).
Generally algorithmic reverbs will be lighter. Convolution reverbs could theoretically take advantage of multiple cores better, and the shorter the impulse, the faster it is.
I would assume that would depend on the plugin maker on how they utilized the cores and the threads. If this is similar to game design, then it would also depend on how well optimized the calculations are. Though for today’s processors (for anything around an Intel I7-7700 with hyperthreading or Ryzen 5), these calculations would be fairly easy and unnoticeable.
If running an older i3 or an older cpu in general, this would matter.