Both. I was commenting on the method for increasing the amount of smack in general. But lets back up a sec…
Ok. I understand.
There we go. Why did you add a reverb? You shouldn’t add a reverb to anything unless you can’t get what you need out of the ambient room mic. You should have a couple pairs of room mics. Do you not? In BFD and Addictive, each one of those room mics is a better starting point than any algorithmic reverb because the sample is already coordinated and phase aligned to match the kit. Always! Always! Always! use the natural sound of those room mics before adding any algorithmic reverbs in there at all. This isn’t the case when you receive a drum track recorded in a god damn bedroom, but the rooms that some of these samples were tracked in are some of the most elaborate tracking spaces on planet earth. You better believe I’d wanna hear what’s coming through those room mics!
Here’s a trick I use on Addictive and BFD. Does the snare channel allow you to roll the snare bleed to the room forward and back? You can literally “widen” a kick drum by pushing more of it through your room mics. Again, a much solution than adding an algorithmic reverb. Is it possible to push some of the snare bleed into the overheads too?
I think that guitar sounds awful. I think the fake doubling is hurting more than helping. Frequency wise, you have to realize that thing is what it is. So there’s nothing you can possibly do to make it sound like an overwhelming massive wall of guitar. There’s tracking technique required to get that.
If you want to widen it a bit, see what happens if you use a room reverb instead of a doubler to create width. Simply stick it on a bus, keep the tail short, set it to 100% wet and blend it to taste. If you want to create depth in that guitar, try using a some subtle delay. If you want to make it gooey and gobby with more sustain, your Slate Bomber can do that. If you want to warm and thicken it up, try that Slate 1073 at the front of the chain.