I’m brain fried at the moment and my ritalin is worn off. I’ve been spending at least 10 hrs a day drilling through these Udemy courses on game making, and I haven’t even scratched the surface. I’m not going through and learning every little detail, but after having sat in on some sound design teams, I do believe a lot a fair amount of programming knowledge can really help someone in game audio sound design.
What sucks is I’ve been at this for weeks and have yet to make anything particularly cool. Its all been scripting so far. I’ve tried to divide my time 50/50 between learning the scripting, language, and logic, vs. learning the Unity 3D interface (which is like your DAW if you’re a game maker).
I also had to install Windows Parallel on the Mac in my office because Re-sharper (that’s a code editing tool) doesn’t work on mac.
Here’s a look at some of the courses threw in my shopping cart when they went on sale. Its really cool stuff, but it’ll take years to actually go through it.
This other website called codeschool.com also came highly recommended from C# developers in town. Its probably the clearest and most thorough course I’ve ever seen. But its boring as hell, and strictly coding. Nothing game related. That sucker is expensive too. I’m gonna download the slides, notes, and outlines then cancel the membership.
There are a lot of similarities between film and game audio, in the way of sound design itself. They’re two entirely different beasts at the implementation level. The cinematic work is definitely closer to the music recording world in terms of workflow and process. Broadcast is a hybrid between live sound and audio recording.
I also made the decision to cancel my Groove3 and Produce Like A Pro membership subscriptions. I just don’t have time to mess with the audio production end right now. I’m also neck deep in figuring out how to get a website put together and I’m gonna need to find a different booking agent. Craziness.
Oh well. Letting my grey matter rest and just venting a little. Back to work lol.