First mix ever :) Bash it to the ground, FINAL update

mix1

UPDATE:
mix2

UPDATE 2:
Mix3

Update 3:
Mix4


Did a littlebit more tweaking. Cleared some mud in the lows, altered the room mike so the snare would be a bit fatter, and cut tome more off the toms in the room mike. High passed the bass group a bit higher, and the guitars as well. And also deleted the compression on the 2bus, and only did some limmiting on it.

Hi guys,

I was thinking of doing a new mix first, but I thought, what the heck, thats cheating :stuck_out_tongue: This is my first ever mix of a song. In the sence of mixing all the tracks, instead of only adjusting a bit guitar to not sound so horrible :slight_smile: Its my first real effort in trying to get a mix together. I used a mixing guide to help me get a bit perspective and mainly used headphones, since I currently have a very bad accousticly sounding room. Checked on my monitors a few times, after having them headphones on for a couple of hours and starting to feel like being a bathtub. For now there are no automations added yet, I wanted to focus on the sound first. Iā€™m not realy happy with it at the moment. especially the guitar tone sucks, but hey, its plug in, and didnā€™t change strings so. anyway

Headphones: Sennheiser HD650

DAW: Cubase
I used the build in channel strip saturation of cubase on all string channels, and Iā€™m not sure anymore but I think also on the drum bus.

Guitars:
1 left 100% 1 left 80% 1 right 80% and 1 right 100%
-Iā€™m gonna try and do 2 single guitar tracks next instead fo doubles. And at least trow away one sounnd cause it makes it sound to nasal/cardboard like.

Bass: Center
1 DI track for the subs
1 track with amp sim ( also bias fx ) for nicer mids
1 track with amp sim and distortion ( also with bias fx ) for the (sec most hated word) glue :stuck_out_tongue:
EQā€™d them all first, then send them to a buss, where I used compression and eq to try and get it to work.

Drums:
Played by the drummer of my band on an electrick kit, and sapled with steven slate drums.
From there on I just whent the same way you would aproach a real kit. eqā€™s and everything.

EQ: fabfilter Q2
Compressors: Fabfilter C and TDR Nova
Reverbd: Fabfilter R

I did some compressing on the master bus wich I kinda regret, but fuck it :slight_smile:

So, please bash this hard as I need A LOT of practice with this stuff, and I realy want to master it some day, so give me all the trashing your dirty little minds can persieve :wink:

Oh, and the next mix attempt Iā€™ll add the leads onto it.
This track is for my band, and will be used to auditions for a new vocalist. google the bananaexperiment, and youā€™ll see where I got the name. Not that it matters.

As always, screw my english, but enjoy the listen !

Praise jebus

Hmm. Well the first thing that comes to mind is that the vocals are a little low in the mix.

2 Likes

Imagine, Taylor swift being over run by a lawnmower.

Finish Her!!!

Flawless Victory.

1 Like

nasal/cardboard sounds like a phase issue to me. But Iā€™m not really hearing a problem in the mix.
Youā€™ve done an EXCELLENT job on this mix, Buddy!
Iā€™ve heard other tunes in this genre with heavier gtrs and louder, bigger drums. But Iā€™ve also heard tighter gtrs and smaller drums, too. Your mix is well balanced and stands on its own as is.
One thing that I read in your description was that you used saturation quite a bit. Be careful with this. Saturation is very ā€œhipā€ these days and probably overused as compressionā€¦ :slight_smile: Saturation on saturated/distorted gtrs CAN make them sound smaller. Try setting up a parallel saturation buss and run the gtrs to them so you can turn it on and off and see for yourself if itā€™s doing what you want. While youā€™re at it, make one for the drums as well. A parallel sat buss can really make your drums slam (if thatā€™s what you want)
But againā€¦ no real problems with your mix. When you get vocals in there, it will be a whole new ballgameā€¦ but you can deal with that when you get thereā€¦ :slight_smile:have fun
rich

I like the guitar riff, itā€™s pretty awesome, you could throw this in along with the Doom soundtrack and it would not sound out of place,

Hereā€™s what Iā€™m hearing:

The guitars above all else, the drums a distant second, and the bassā€¦ not so much.

I think the sounds of the individual instruments is nice, though the guitars are too upfront, you should make sure the drums are ass loud as the guitars and carve out a speace for each, and make sure that the bass actually supports the low end and drives the rythm as much as the drums.

I donā€™t hear any obvious problems just a matter of making sure each instrument claims itā€™s space in the mix.

Edit: The snare hits need some variation, that would help adding some more personality to the mix.

1 Like

Hi,

Thanks for taking the time to check it out and comment :slight_smile:

Yes the saturation can be dangerous I guess, but the main reason I used it, is cause I didnā€™t use new strings on the guitar, so to give it a little mor e life :slight_smile: And on the drums I didnā€™t use it at all, looking back to it.

Iā€™ll try that parallel bus thingy out, could work indeed :slight_smile: Some saturation just on the snare could do nice things to I guess.

Not sure how to know you get fase issues, and how to solve them :slight_smile: Have read a little bit about it, but dealing with it is quite new to me :slight_smile:

Grts !

Youā€™re right, now that I hear it again on my monitors, the drums are a little bit to soft. Or at least elements of it, will try to fix that in the next attempt.

And with the bass Iā€™ve been realy carefull not to make it boomy. But Iā€™m gonna try a slightly different aproach next time. Its still gonna be quite anal I guess but gonna keep de kick more in perspective this time.

Iā€™ve used Ermin Hamidovics mixing guide for this, and he has 3 aproaches for bass. The sec is surgical :stuck_out_tongue: and it made me do an EQ on all the tracks saperate with a little bit of brick wall. Then send them all to a buss, where I start with EQ for again high and low pass, then another light brick wall, then 2 compressors in serie, then EQā€™s to get surgical on the mud down below and fret hits in the midā€™s, high midā€™s etcā€¦ And then again a compressor but multiband, and then again a brickwall :stuck_out_tongue: Quite anal. But since Iā€™m farely new to most tools I think I messed up some where. Gonna try it again :stuck_out_tongue:

Thanks for your time and comment !
Grts

Wich one do you mean ? :stuck_out_tongue:

Itā€™s not my cup of tea, not my music style but it sound nice, there is a lot of work.

1 Like

Sounds pretty darn good! There is a little siblance overall. Taming that just a little will define better the lower ends. Besides, sounds pretty darn good! Maybe a little Teletronics (CL-2) slap on the kick and snare will bring them out a little more so they sit fat in between the power you punched into those killer guitar riffs!

1 Like

No problem mate :slight_smile: I appreciate the chance!

You might be right, the highs are not as smooth as I want them yet :slight_smile:[quote=ā€œBunkerAudioPanama, post:11, topic:1071ā€]
Maybe a little Teletronics (CL-2) slap on the kick and snare will bring them out a little more
[/quote]

What now ? :stuck_out_tongue:
Yeah, I played with the EQ a bit, and got a little bit more tak into it, if thats what you mean? Overal the mix needs to be redone anyway, cause thereā€™s some more conflicts like that!

Thanks for the insight, and time !

If you have two signals that sound fine on their own but sound like cardboard or nasal when combined, it usually points to phase cancellation :slight_smile: At least now you can look at the waveforms and confirm it.
Get the 2 files on top of eachother in your tcp and see if both files are tracking the same wayā€¦ in other words, when one wave is going up the other should be as well and vise versa. If they are matched but you still get the cardboard, it could be the processing and the visual reference will not work. turn off the processing and see if the sound gets bigger/better. If so, you can try to flip the phase/polarity -or- slide the waveform on the timeline slightly to line it back up by ear.
I go pretty nuts with phase correction before I start mixing. But I find it easier to hear ā€œhow badā€ I can get it than ā€œhow goodā€. What I mean by that is that I will intentionally ā€œflip the phaseā€ on 2 tracks and line up the waveforms until they sound the thinnest (or cancel out completely) and then revert back to ā€œin phaseā€. This usually gets the ā€œbestā€ signal. It may not always be the ā€œbestā€ sound. But it is the most accurate representation. This being said, I will normally just duplicate a track that I suspect to have phase issues and mess with that so I can A/B between my ā€œfixā€ and the original within the context of the mix. I will also render/freeze a track (to a new track)with whatever processing I have on it so I can inspect it visually if I suspect the processing to be causing phase issues. I will usually go back to the original track and mess with the processing to see if I can overcome the phase problem. But this is more for my learning/experience than anything else.
If you keep at it, you will recognize phase problems and learn what causes them in your system/workflow. Itā€™s a good skillset to ownā€¦ :slight_smile:Have fun
rich

1 Like

Alright man, that 's a good explanation :slight_smile: I understood the sinus thing, and canceling out each other, but noticing when or where it 's occurring is a bit harder. But I think in this case its one of the tracks 's plugin sound, cause it sounds quite bad on its own now that I hear it :stuck_out_tongue: lol

I will try to test those tricks out ! Thanks a lot !

1 Like

update: new mix, and added soloā€™s. Not completly happy yet with the way the solo sit in/next to the mix :slight_smile:

Not really my shot of espresso either, but the recording/ mix is pretty amazing for a first ever! I like the lead in the second mix. Could be fatter maybe. Some delay/ verb? I preferred the drum sound on the first mix. In my cans they sound a bit harsh in the second mix. And a bit more bass gtr would balance things out.

Hey Aef,

Thanks for still taking time to give your opinion, even if its not your shot of tequila :stuck_out_tongue:

Yeah, overal the sound of the guitar had to be tighter in my opinion, but I think its the bias fx or my ibanez guitar with emgā€™s or the combination, or the fact that I havent figured out a good setup with this combination. Cause with podfarm it was easier as far as I remember. and ofcourse with real amps, but yeah, no space for them to record them atm :slight_smile:
But more bass is gonna be hard, Its pretty hard atm, but with music like this its always advised to watch out with base, cause it gets muddy pretty fast.
But probably the way I mixed it is not good enough yet to get it thrue properly :stuck_out_tongue: But when I mute the base, the difference is huge.

First off, for a first mix ever it sounds pretty damn good!
Hereā€™s what Iā€™ve gotten from a couple of listens. Take this with a bit of a grain of salt, as Iā€™m listening on my Bose headphones at work, but I referenced it against other similar styles that Iā€™m listening to so at least I had ā€œproā€ mixes to compare to.

First thing, the drums sound really one-dimensional. Almost like theyā€™re in mono. Iā€™d think about width in the kit, like panning the OHā€™s, working on the sounds of the individual drums, and really making use of the great room sounds that SSD drums have. With SSD you can dial in some pretty good tones that are already processed, but still could use some love during mix down, like extra EQ and compression. Also, unless youā€™re just using the drum tracks as more of scratch tracks that youā€™ll replace later, Iā€™d work more on the dynamics of the MIDI. You can get a much more convincing drum sound by playing with velocities. Finally, the kick and snare need to hit harder, and thatā€™s a result of different samples/layering samples, then proper EQ and compression. Use those room soundsā€¦ for me thatā€™s always been the key to huge drums.

Guitars sound pretty goodā€¦ what sim did you use? About quad tracking, youā€™ll often find with metal that quad tracking doesnā€™t achieve the sound that youā€™re looking for, and can in fact make things sound a bit worse. Especially if you run into phase issues as mentioned above. Lead tone sounds pretty good. I think the guitars could sound ā€œbiggerā€ and thatā€™s a function of playing with the guitar tone and smart EQā€™ing.

For bass, I liked the tone that I heard, but personally I prefer it a bit higher in the mix. You can definitely push the bass without muddying up the whole mix, it just depends on how you want to go about doing it. The secret here is to push up frequencies above the low end, because itā€™s the mid-range that will allow us to actually hear the sound and crunch of a nice metal bass tone. Erminā€™s suggestions for bass are great, as are his suggestions for pretty much everything else, but once you start to get into frequency clashing the ā€œguideā€ approach sometimes has to be thrown out. Some suggestions: Put a multi band compressor on the bass bus, crush the shit out of the low end and raise the volume of the track/lower the low end on the compressor until youā€™ve got a good combination of tight low end and audible mids-highs. Another one, which is what I use generally for metal (and may be one of the techniques in Erminā€™s guide, canā€™t remember), is splitting the bass into two (sometimes 3) tracks. One track is the DI thatā€™s low-passed at around 200Hz and crushed so the low end is consistent, the second is high-passed around 250-350 and that gets fed through processing like sims/distortion and whatever other crap I like that day. That way, I have more control over the different aspects of the bass tone. Most importantly though, is making sure your bass doesnā€™t clash with your kick, which I have a feeling this does a little bit. Things like EQā€™ing around the kick fundamental (usually around 60Hz) and ducking your bass a bit with a compressor sidechained to the kick work really well with this. The play between the kick and bass is ALWAYS the most difficult (and one of the most important) parts of the mix, and is certainly something Iā€™ve struggled with.

Another thing to watch for is a buildup of low end during blast beats or double-kick sections. A common technique is automating a small eq cut to the low end of the kick during those sections so thereā€™s less of a frequency buildup. I didnā€™t hear as much sibilance as others had, but that could be the headphones Iā€™m listening on. Overall, I think youā€™re definitely on the right track for a first mixā€¦ welcome to the never ending world of second-guessing yourself and always trying to figure out how to make it sound better! :smiley:

Thanks for sharing, and I hope some of this makes sense! Cheers!

1 Like

Oh, and as mentioned aboveā€¦ doing parallel processing can make a HUGE difference in a metal track. Things like parallel drum compression, snare compression, parallel saturation/distortion can make a track sound amazing. BUT it can also make one sound like shit. Thatā€™s the joy of mixing! Cheers!

1 Like