Deconstructed #11

This Saturday, Dec 15 at 3pm EST, I’ll be doing a premiere of the next “Deconstructed” video, with a live chat available if you’re interested: :beerbanger:

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So it will be at the location of the YouTube video above? A live stream? Or the video goes ‘live’ and the chat will accompany it?

What will happen to the link here? I guess it will just become available for viewing in this thread? You’re really pushing the envelope with all this newfangled technology, Mr. Talbot. :slightly_smiling_face:

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Count me interested! :beerbanger:

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It supposed to go live with a chat, I’ll be around, so people can ask questions or send insults or whatever… That’s all I know, just trying this out! :joy::joy:

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Be careful what you ask for … you might get it. :wink:

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:joy: I’ll survive! I’ve been bashed before, you know! :wink:

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Indeed, many times. So that actually gives me another idea. How about live chat mix bashing? It would be interesting to get live feedback while a mix is playing. For someone’s original song or a mix contest. Maybe the logistics would be rather prohibitive, but I thought it was an interesting thought as you’ll be doing your live feed and getting a chance to see how it works.

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That could be an idea. Although the sound quality on Youtube is not entirely without issue…
it’s fine for these multi-tracks and the videos are prerecorded and compressed with the highest resolution, but I’m also not going too deep into the sound aspects of the mixes.
For a bash though that might not be accurate enough? For arrangement/production advice I suppose that would be OK, but if you were to evaluate finer tweaks like using one compressor or another or fine EQ, I’m not sure that would be OK. I don’t know if there are platforms that could allow that…

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Right, for very detailed audio critique it’s not ideal. Still, overviews and general impressions might work alright. You can still hear vocal/instrument balances and panning/width/“soundstage” type info. Mainly looking for obvious problems poking out that the the mixer’s subjectivity has overlooked.

Speaking of subjectivity, since I started using IK ARC room correction software I have been trying to pay attention to just how subjective sound and hearing are. Even with trained audio geeks, I think there’s a tendency to think that what we hear is what the sound being made actually is … when in ‘reality’ every speaker and every room colors the way the sound is being shaped before it hits our ears, and even humidity and bodily states of health can impact how we hear at any particular time. Add to that biases and preferences, and it takes a bit of work to find some objectivity.

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I hear you about biases and the almost impossible task to attain some form of objectivity. I suppose that’s the beauty of it? :wink:

Absolutely.

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