My first bashing upload: Amazing Grace, Amazing God

I wouldn’t worry too much about the amp tone for now, especially since you’re using plugin sims. I’d just get in the ballpark with the tone, but make sure the performance is dead on.

I would keep the bass line and quantize it. I think that’s one of the stronger aspects of the arrangement.

I would back everything down to one or two rhythm guitars and drop most of the leads.

I would get that bass quantized first. Then I would mute all vocals while tracking guitars so you can pay super close attention to the timing.

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Continuing the discussion from Amazing grace:

I agree. My buddy, Scott, is awesome on bass and he laid down a killer track.

So, when you say quantize, I’m thinking MIDI. This was DI. Is there a way to quantize an audio track?

@Cristina @bozmillar… and anyone else who uses Reaper. What’s Reapers equivalent of Pro Tool’s elastic audio or Abletons transient warping?

I assume you mean this.

http://www.kennymania.com/reaper-videos/#reaper-5-explained

#20 Stretch Markers

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I would cut up the waveforms and move them around as much as you can get away with. To me that’s easier and more natural sounding than time-stretching them.

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Cristina and other fellow REAPERites. Here’s passing on a pretty impressive video by Kenny Gioia explaining some pretty impressive features in REAPER, documenting it’s ability to edit wave forms for timing. I was not aware of this feature. This isn’t the same video that Vaughan recommended, but references that one and details some additional nuances of how to use what they call “stretch markers.” The part I found useful was about “Transient Guides,” which, when adjusted become markers that you can drag to adjust timing.

For info specifically on how and when to use the transient guides, go to 7:13.

Thanks again, Vaughan, for putting me on to this! Wow. You guys will love this! Seriously. To my ears, edits are pretty seamless.

So, I haven’t had time to do much with this song this week; all I’ve been able to do is fix the bass as described above. Actually, it didn’t take much, cuz my bassist, Scott, was pretty tight with the metronome. Still, this made it tighter.

I’m hoping to be able to lay down the guitar tracks sometime this weekend and will repost. Here’s hoping it makes a difference.

Thank you guys again for the feedback. More to come!
:smiley:

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Tesgin,
Thank you for the review! Now your recording: the vocals sound much more impressive when there is more than one vocal track. The timing can be tighter in some places, especially the intro. I don’t recall hearing a rock version of this song, so that’s pretty cool. I use Melodyne Editor. More often than not, I combine a non-pitch corrected vocal track (or sometimes half pitch corrected) with a track that has pitch correction. It often sounds less pitchy than just a pitch corrected track for me, and gives pseudo double-tracked vocals, which sound more full (after time shifting the vocal tracks 0.020 to 0.030 seconds). If you don’t already use pitch correction, I recommend Melodyne. It can do timing correction, but more often than not, the timing sounds worse for me. I have used it successfully on electric bass a few times. Your audio quality sounds pretty good, I don’t have any advice in that regard.

Please re-bash!

So I’m taking another run at it. I pretty much re-recorded the whole song, except bass and drums. I did tighten up the bass a touch, some minor tweaks.

I did two versions.

On THIS version, both electric guitars are totally re-recorded, with priority given to tightening them up, a LOT. Jonathan, Cristina, et al, you were absolutely correct. Man that’s a lot of work! I’m hoping you’ll tell me this is an improvement. This has been a learning experience for me.

Cristina, I re-did EG1 (first guitar, left side) using my PRS in center position, just for you! The previous version was done on my strat with the bridge pickup. Much harsher. EG2 is also totally re-done, also on my PRS. Mellower tone. Seymour Duncan pickups, btw.

I tightened the vocals and, as Jonathan suggested, moved the opening vocals up an octave. Both versions have totally new vocal tracks and I totally re-did the background vocals as well. Also used ReaTune to tweak any vocal pitchiness (haven’t had the time to figure out Waves Tune from the Gold Bundle yet; seems unintuitive and clunky to me. Ugh.).

So, here’s version 1:

Version 2 is a slightly different arrangement: lost the lead guitar and EG2 is on my Fender. Grittier. Different feel on EG2 and without the lead.

Sorry for taking so long to re-post. Been busy with work and life, but also have been really busting my bottom on the guitar work.

So, in addition to just a good bashing, my specific questions would be feedback on which version is the better direction to go, and also, compared with my original post, what y’all think of the high vs low register on opening verse.

And, of course, the biggie, please comment on the timing.

Thanks in advance!

Seems like you really sharpened up the timing. It’s much tighter now. That was a really important issue to fix!

I still find that the kick drum is really distracting. It has a very “slappy” sound to it that draws my attention to it…not in a good way. I have quite a few old demo recordings in which I used a drum machine and your kick drum sounds very similar to the kick drum in my demos. Not sure if you have the option to replace that kick with a subtler/ less slappy kick sound, but I think that could be improved a lot.

All the guitar and bass parts seem cool. The bass has a good sound but I find the sum of all the guitars to be a bit overwhelming from a listeners point of view. I think the riffs are good but the particular guitar sounds make things sound messy. The first thing I’d try is to cut back on reverbs and distortion/ overdrive…Maybe even bring the guitars down a bit. I’ve found that you don’t really need much effects and distortion when you have multiple guitars playing. Even with a single electric guitar sometimes it’s better to use these things very sparingly so that it introduces less noise into the recording…UNLESS you have a really good sounding guitar…AND it depends on the particular song.

You’ve made really good progress on the song. Keep up the good work!

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Wow. Noticeable improvement on the timing. Keep working on it!

I still like the second one better.

There might be an issue with the clarity in the lead vocal. Its like there’s an excessive room verb or a doubler on there thats creating a weird ambience. If you go back to post number 12 and listen to my first mix, take a quick note of how focused and forward the vocal is. If you want to add a widening effect on it, I can show you some tricks on that down the road when you get some more feedback on the guitars and are ready to take a shot at that lead vocal.

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Astute observation on the vox. I added the Waves Reel ADT to get somewhat of an anolog tape doubling effect on the vocals. Wasn’t sure if I liked it either. I think I did maybe like it on the background vocal group, but wasn’t sure about the main vocals.

Man, ya can’t get away with _nothin’_with you! :slight_smile:

Seriously, thanks for noticing and commenting. I agree. I do like the more up front vocals. Will go back to that.

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I do have the ability to tweak the kick. I’m thinking losing some in the 2-4K range to lose some of the slap you don’t like? Maybe cut a bit around 200 – 250 Hz to make it less boomy? Interesting you comment on that. I kind of liked the “bigness” of the kick, but maybe it was too much. I’ll fix.

That’s good feedback. Cristina also commented on it being to bright and crunchy, lacking warmth.

So, W, which direction would you go with the two versions? Asking here cuz cleaning up the guitars would be easy to do with the first version. With the 2nd version, the gritty EG2 (R speaker) is kind of central to the mix I’m thinking. Or would you still tame that as well?

So, version 1 or 2 for you, and if 2, would you still tame EG2?

Dont confuse creating attack/pointyness to the kick drum mic chnnel, with adding back in the midrange (you probably just removed), from your overhead mics. More distant mics provide excellent mid-range for drums, close ones… meh - not so much.

I’m not sure I understand. Are you saying I should pay more attention to editing the overhead than the kick channel directly? Meaning, to soften some of the slap, take it away on the O/H channel, not the kick channel?

Tesgin,
I listened to version 1 of the latest mix. Way better on the timing, and the vocals are much better pitch-wise. A huge improvement overall! :slight_smile:

Not quite, just allow your overheads to dominate your mix a little more in the high midrange, then you dont need so much of the the ‘pointy attack’ on kick drum.

It should feel more natural, ‘full range’ and clear, without the aggressive ‘tap’ or ‘click’ that often gets added in EQ to make it ‘poke through’.

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You could try cutting back in that range or even higher to see if it helps. It might.
vtr is on the right track I think. As he said, it’s that aggressive tap" or click" sound that needs to to reduced.

I’d suggest trying to clean up all the guitars that you can. You might even want to try differing EQ for each guitar so that there’s more separation between them. And yes, if you can tame the EG2, do it.

I think I like 2 better. Yeah, try taming it.

I was going to mention this as well, but I didn’t want to overwhelm you with critiques. It sounds like that vocal effect creates an annoying phase that just contributes to make the recording sound messy. You probably have it sorted out by now though.

Thanks, W. Haven’t been able to do much with this yet. Weekdays are hard. I’ll have time this weekend. I think I know what you’re saying.

I didn’t have time to do anything with ver 2, but here’s another run at ver 1:

I nixed the analog thing on the vox. I agree with you. So the vox are cleaner, more up front, smoother. EGs are cleaned up a lot but still have a bit of bite. I had them cleaned up more, but it sounded too thin, so I brought it back a bit. Thoughts? I also hard-panned them L and R, which I think makes a big difference. Much more space. I tried tweaking the drums a bit, but didn’t do anything with the room or O/H, just the kick track. Brought them down a bit and tweaked the EQ for a bit less bite. I think Vaughan is right though, that probably more of what’s needed is in the room and O/H.

Here goes:

I haven’t had a time to play with ver 2 (I did this before I got your vote!). I’ll work on that next.

The kick is noticeably less intrusive. It still sounds “slappy” but it’s not bringing so much attention to itself now. That’s an improvement.

I like the panned guitars. It gives more separation between the instruments.

The vocals could probably use something to bring them out more. They feel a bit hidden at times. Maybe the guitars are overpowering them. Maybe a little eq in the upper mids or highs could bring the vocal out more. Possibly a different effect too, but avoid overdoing it. But it’s good that you got rid of that doubling effect that you had before. Vocals are cleaner now.

Nice. I wasn’t sure if I’d cut it back too much.

I agree. I’m happy with that too. Cleaning up the timing, taming down the tone a tad, and separating them has made so much difference. So much more space now. It has changed from feeling cluttered to now having room for something else. Not sure what though. String pad? Piano?

Jonathan said he’d walk me thru some tips at widening the vocals. Eager for that! I’ll tweak the EQ: I “think” I know what you mean. I also have a couple very nice convolution reverbs that might bring it out more. Will work on that too.

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